Back to Projects

Noir Soir: Rouge Clues

I developed Noir Soir: Rouge Clues, a 1950s murder mystery game, as my final project. Players solve the murder of a mafia boss by gathering clues and interrogating suspects.

Project Details

Technologies Used

Three.js Blender React Adobe Creative Suit

Gallery

Noir Soir: Rouge Clues screenshot 1
Noir Soir: Rouge Clues screenshot 2
Noir Soir: Rouge Clues screenshot 3
Noir Soir: Rouge Clues screenshot 4
case

case study

About the Project

Noir Soir: Rouge Clues was developed as my bachelor graduation project, a 1950s-inspired murder mystery game. Players investigate the murder of a mafia boss by gathering clues and interrogating suspects.

Design & Development

Built with React, Three.js, and Blender to create a cinematic film-noir atmosphere. Carefully designed environments and characters immerse players in the story. Combined narrative depth with interactive 3D mechanics.

Storytelling

The focus was on strong narrative structure, intellectual challenges, and replayability. Players experience branching dialogues and puzzle-solving that drive the mystery forward.

Result

The project showcased my passion for storytelling, game design, and interactive technology, offering an engaging, affordable alternative to mainstream modern games.

© 2025 Bieke Bellot, All Rights Reserved.