I developed Noir Soir: Rouge Clues, a 1950s murder mystery game, as my final project. Players solve the murder of a mafia boss by gathering clues and interrogating suspects.
Noir Soir: Rouge Clues was developed as my bachelor graduation project, a 1950s-inspired murder mystery game. Players investigate the murder of a mafia boss by gathering clues and interrogating suspects.
Built with React, Three.js, and Blender to create a cinematic film-noir atmosphere. Carefully designed environments and characters immerse players in the story. Combined narrative depth with interactive 3D mechanics.
The focus was on strong narrative structure, intellectual challenges, and replayability. Players experience branching dialogues and puzzle-solving that drive the mystery forward.
The project showcased my passion for storytelling, game design, and interactive technology, offering an engaging, affordable alternative to mainstream modern games.
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